Moving From Flash to Ajax, Javascript Animation Class
Wednesday, January 7th, 2009After many years of creating Flash-enabled websites (and writing a lot of ActionScript), I decided to explore the use of Ajax. I had grown so accustom to developing websites where page refreshes weren’t required that I rarely created websites using HTML only. From everything that I read prior creating website using Ajax, I thought that it had the promise to replace Flash. My primary reason for exploring the use of Ajax to create websites was because, as I learned more about marketing a website (and how most search engines don’t/can’t index Flash-only sites), I decided that it was better to appear in a search engine’s listing than to have cool navigation (and animation!).
When I first began developing ajax-enabled sites, I did not use an Ajax Framework. I was working on a shopping cart site that was originally created using Flash. I first created a Javascript class (Class??) to handle the XMLHttpRequest. This Javascript object was based upon code that I got from a Sitepoint book entitled, Build Your Own AJAX Web Applications
. I modified it a bit so that it could handle scope issues, but most of the object remained unchanged.
I then created a Javascript animation object that was based upon functions that I found on shiriru.blogspot.com which are based upon equations by Robert Penner. The effects that I am able to create with this class do not compete with the types of effects that I can do using Flash or SwishMax, but it was good enough.
First I instantiate the object:
var imAnimate = new imAnimate(); |
To move an element, I call the following function:
imAnimate.animate(element, motion_type, property, easing, end); |
Element: The element to be animated.
Motion type: (high, low, slow, fast, fadeIn, fadeout, sizeInc, sizeDec).
Property To Be changed: (width, height, top, left, opacity, font size).
Easing: (easeInBounce, linear, easeInOutBounce, easeOutBounce, easeInOutBack, easeOutBack, easeInBack, easeInOutElastic, easeOutElastic, easeInElastic, easeInOutCirc, easeOutCirc, easeInCirc, easeInOutExpo, easeOutExpo, easeInExpo, easeInOutSine, easeOutSine, easeInSine, easeInOutQuint, easeOutQuint, easeInQuint, easeInOutQuart, easeOutQuart, easeInQuart, easeOutCubic, easeInCubic).
End: The end state of the element. For example if you are changing the “Left” property of the element, this value is the x-coordinate (in pixels) of where you want to the element to stop.
In the shopping cart website, my client wanted the menus to move similar to the menus on Gucci’s site. So I created a menu object (Javascript “class”) and called the following method in order to animate the movement:
this.moveMenus = function(dir) { var type='high'; var prop='left'; var easing='easeOutExpo'; var end = (dir == 'next') ? '-235' : '235'; thisMenu.imAnimate.animate(thisMenu.menuParent, type, prop, easing, end); }; |
While I suppose that creating animation with Javascript Frameworks like JQuery or Dojo Toolkit may be more sophisticated, but I would not be surprised if Robert Penner’s equations form the basis of their animation.
Here’s the Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 | //http://shiriru.blogspot.com/2007/10/javascript-animation-make-things-move.html //based on equations by Robert Penner http://robertpenner.com/ function imAnimate() { this.begin = null; this.end = null; this.startX = null; this.startY = null; this.startW = null; this.startH = null; this.startF = null; this.duration = 1000; this.fps = 35; this.obj = null; this.prop = null; this.easing = null; this.init = function(elm) { this.startX = elm.style.left; this.startY = elm.style.top; this.startW = elm.style.width; this.startH = elm.style.height; this.startF = elm.style.fontSize; }; this.resetObj = function () { this.obj.style.left=this.startX; this.obj.style.top=this.startX; this.obj.style.width=this.startW; this.obj.style.height=this.startH; this.obj.style.fontSize=this.startF; if(!window.attachEvent) this.obj.style.opacity=1; else this.obj.style.filter = "alpha(opacity=100)"; } this.animate = function (elm, type, prop, easing, end) { this.obj = elm; this.init(elm); this.prop=prop; if (type=='high') this.fps=35; if (type=='med') this.fps=21; if (type=='low') this.fps=6; if (type=='slow') this.duration=6000; if (type=='fast') this.duration=600; if (type=='fadeIn') {this.begin=0; this.end=1; } if (type=='fadeOut') {this.begin=1; this.end=0;} if (type=='sizeInc') {this.begin=0; this.end=end; } if (type=='sizeDec') { if (prop=="width") { this.begin=elm.style.width; } else if (prop=="height") { this.begin=elm.style.height; } this.end=0; } if (prop=="left") { if ((BrowserDetect.browser == "Explorer") && (parseInt(BrowserDetect.version) >= 6) && (BrowserDetect.OS == "Windows")) { this.begin=elm.style.pixelLeft; } else { this.begin=elm.offsetLeft; } this.end=end; } if (prop=="top") { if ((BrowserDetect.browser == "Explorer") && (parseInt(BrowserDetect.version) >= 6) && (BrowserDetect.OS == "Windows")) { this.begin=elm.style.top; } else { this.begin=elm.offsetTop; } this.end=end; } if (prop=='fontSize') {this.begin=15; this.end=30;} this.easing=easing; this.doAnimation(); }; this.doAnimation = function () { var begin = parseInt(this.begin); var end = parseInt(this.end); var change = (begin>=0) ? end-begin : end; var interval = Math.ceil(1000/this.fps); var totalframes = Math.ceil(this.duration/interval); var step = change/totalframes; var self = this; for(i=1;i <= totalframes;i++) { (function() { var frame=i; function innerChangeWidth() { var functionName=eval("self."+self.easing); var increase=functionName(frame,begin,change,totalframes); var slope=increase-begin; unit=(self.prop=='opacity') ? '' : 'px'; if(window.attachEvent && !unit) { increase*=100; self.obj.style.zoom = 1; self.obj.style.filter = "alpha(opacity=" + increase + ")"; } else { self.obj.style[self.prop] = increase+unit; } } timer = setTimeout(innerChangeWidth,interval*frame); })(); } }; this.linear = function (t, b, c, d) { var m=c/d; var a =t/d; return m*t + b; }; this.easeInQuad = function (t, b, c, d) { return c*(t/=d)*t + b; }; this.easeOutQuad = function (t, b, c, d) { return -c *(t/=d)*(t-2) + b; }; this.easeInOutQuad = function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; }; this.easeInCubic = function (t, b, c, d) { return c*(t/=d)*t*t + b; }; this.easeOutCubic = function (t, b, c, d) { return c*((t=t/d-1)*t*t + 1) + b; }; this.easeInOutCubic = function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; }; this.easeInQuart = function (t, b, c, d) { return c*(t/=d)*t*t*t + b; }; this.easeOutQuart = function (t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }; this.easeInOutQuart = function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; }; this.easeInQuint = function (t, b, c, d) { return c*(t/=d)*t*t*t*t + b; }; this.easeOutQuint = function (t, b, c, d) { return c*((t=t/d-1)*t*t*t*t + 1) + b; }; this.easeInOutQuint = function (t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; }; this.easeInSine = function (t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }; this.easeOutSine = function (t, b, c, d) { return c * Math.sin(t/d * (Math.PI/2)) + b; }; this.easeInOutSine = function (t, b, c, d) { return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; }; this.easeInExpo = function (t, b, c, d) { return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }; this.easeOutExpo = function (t, b, c, d) { return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }; this.easeInOutExpo = function (t, b, c, d) { if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }; this.easeInCirc = function (t, b, c, d) { return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }; this.easeOutCirc = function (t, b, c, d) { return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }; this.easeInOutCirc = function (t, b, c, d) { if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }; //a: amplitude (optional), p: period (optional) this.easeInElastic = function (t, b, c, d, a, p) { if (t==0) { return b; } if ((t/=d)==1) { return b+c; } if (!p) { p=d*.3; } if (a < Math.abs(c)) { a=c; s=p/4; } else { a=Math.abs(c); s = p/(2*Math.PI) * Math.asin(c/a); } return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }; this.easeOutElastic = function (t, b, c, d, a, p) { if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else { a=Math.abs(c); var s = p/(2*Math.PI) * Math.asin (c/a);} return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }; this.easeInOutElastic = function (t, b, c, d, a, p) { if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (a < Math.abs(c)) { a=c; var s=p/4; } else { a=Math.abs(c); var s = p/(2*Math.PI) * Math.asin (c/a); } if (t < 1) { return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; } return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; }; this.easeInBack = function (t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; }; this.easeOutBack = function (t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }; this.easeInOutBack = function (t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }; this.easeInBounce = function (t, b, c, d) { return c - easeOutBounce (d-t, 0, c, d) + b; }; this.easeOutBounce = function (t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }; this.easeInOutBounce = function (t, b, c, d) { if (t < d/2) return easeInBounce (t*2, 0, c, d) * .5 + b; return easeOutBounce (t*2-d, 0, c, d) * .5 + c*.5 + b; }; } //=========================== //Motion Types //() - no value //high //low //slow //fast //fadeIn //fadeOut //sizeInc //sizeDec //============================ // Ease Types //easeInBounce //linear //easeInOutBounce //easeOutBounce //easeInOutBack //easeOutBack //easeInBack //easeInOutElastic //easeOutElastic //easeInElastic //easeInOutCirc //easeOutCirc //easeInCirc //easeInOutExpo //easeOutExpo //easeInExpo //easeInOutSine //easeOutSine //easeInSine //easeInOutQuint //easeOutQuint //easeInQuint //easeInOutQuart //easeOutQuart //easeInQuart //easeOutCubic //easeInCubic //============================ //Prop Types //width //height //left //top //opacity //fontSize |


